What is Telepresence?


Telepresence is a form of remote conferencing in which the participants appear to be physically present in the conference space. Body language cues like eye contact are easily transmitted and interpreted because of the fidelity, size, and position of the images. Both 2D and 3D telepresence have been employed as a means of making it seem as though a user is in a location when they physically are not. This is a technique intended to make collaboration feel more seamless and replicate the benefits of face-to-face communication. Typically, 3D telepresence requires a specially configured space in which to capture a 360-degree image that can then be inserted into a virtual set, and viewed from any angle, but high-definition displays, seamless integration with software and data presentation, and full-surround audio make even 2D telepresence a very immersive experience.

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(1) How might this technology be relevant to the educational sector you know best?

  • Online synchronous classrooms, enhanced with technologies such as Microsoft Hololens combined with multi-user conferencing, augmented reality interfaces and recording technologies - j.zagami j.zagami Feb 22, 2015
  • This could become a significant technology for those education providers reliant on students at a distance. Tutorials, labs and other practical sessions could be held in a meaningful way, allowing students to interact, generating social presence. - helen.farley helen.farley Mar 4, 2015
  • another response here


(2) What themes are missing from the above description that you think are important?

  • Cost. The technology is not new but we'll be sticking with Google hangouts and simialar techs until the costs come way down, and by that time i'm not sure if there will be anything left to disrupt ie the change to teleconferencing over travel was the biggie and it's past [[user:slambert|1425016879 yes I agree, love the new Cisco fancy stuff but I think it';; be confined to corporates and meeting with travel time savings - gillysalmon gillysalmon Feb 27, 2015
  • Potential issues with security protocols. Remember the battle we all fought with Second Life? - helen.farley helen.farley Mar 4, 2015
  • The ultimate form of this would be multi-user augmented reality so we could have virtual field trips, and so on. - helen.farley helen.farley Mar 4, 2015
  • The people who could most benefit from this technology (students in remote locations or in correctional centres), are the ones least likely to be able to access it due to lack of connectivity. - helen.farley helen.farley Mar 4, 2015

(3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?

  • This technology will be useful when it becomes less expensive and less specialised. In educational settings we need to be aware that learning is the purpose of the activity and the technology should merge into the background just like the lighting. - geoffrey.crisp geoffrey.crisp Feb 26, 2015 agree - gillysalmon gillysalmon Feb 27, 2015
  • I still believe that telepresence, or rather "distributed visual collaboration", is a medium term educational technology disrupter supported by an increasingly pervasive Internet broadband. This includes 3D technologies as well as others, in conjunction with learning spaces but also as part of a personalised visual experience through other emerging devices. - philcounty philcounty Feb 26, 2015
  • This could have a significant impact for distance learning educational institutions, helping to overcome the isolation of the learner and enabling collaborative activities. - helen.farley helen.farley Mar 4, 2015
  • another response here

(4) Do you have or know of a project working in this area?


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