Desktop Research: Reports and Research

The initial listing of news on how technology is used by consumers or in popular media culled from a variety of sources we monitor on a regluar basis.

We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- - Larry Larry Oct 30, 2011. This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading

  • Broadband Enabled Education and Skills Services Programme - Projects
    The Broadband Enabled Education and Skills Services Programme is funding trials to show how students, teachers and parents can benefit from improved online access to education, training and skills services made possible by broadband communications technology.
  • Education at a Glance 2014: OECD Indicators
    The Organization for Economic Cooperation and Development has released its annual Education at a Glance report, an almanac of indicators on such topics as educational attainment, employment rates by level of education, funding for educational systems, and student mobility across the 34 OECD member nations as well as for 10 additional countries. - s.defreitas s.defreitas Feb 7, 2015- karen.melhuish.spencer karen.melhuish.spencer Feb 7, 2015
    Exploring Learning Analytics as Indicators of Study Behaviour
    Researchers from Murdoch University, Western Australia, and The University of Newcastle, New South Wales, are combining learning analytics tools, grades, interview transcripts, and behaviours to describe how each student is engaging with the unit. - s.defreitas s.defreitas Feb 7, 2015- karen.melhuish.spencer karen.melhuish.spencer Feb 7, 2015
  • The Future of E-Ducation: The Impact of Technology and Analytics on the Education Industry
    Education is increasingly becoming individualised, customised and more accessible as a result of combining open source technology, the Internet, mobile and multi-faceted technology, virtual learning environments and learning analytic technology. This report reflects on the innovation and the complexities that are currently emerging in education as a result of these technological advancements. Building on this, the report will examine why these technologies are changing the landscape of education and how they will be pivotal in achieving the United Nations’ goal for universal education by 2015. - s.defreitas s.defreitas Feb 7, 2015- karen.melhuish.spencer karen.melhuish.spencer Feb 7, 2015- steven.knipe864 steven.knipe864 Feb 8, 2015- joanne.woodrow joanne.woodrow Feb 8, 2015
  • Gamification of Tertiary Courses: An Exploratory Study of Learning and Engagement
    A researcher from Macquarie University conducted a trial on 21 study abroad students and discovered that incorporating game elements, such as a leaderboard and experience points, increased learners' motivation to participate in extracurricular cross-cultural activities. - s.defreitas s.defreitas Feb 7, 2015- karen.melhuish.spencer karen.melhuish.spencer Feb 7, 2015
  • Internet of Things (IoT): A Vision, Architectural Elements, and Future Directions
    Researchers from the University of Melbourne lay out a vision of the future in which Wireless Sensor Network technologies, the Internet, and cloud computing converge to create the Future Internet.- steven.knipe864 steven.knipe864 Feb 8, 2015
  • Policy and Strategy for Systems-Level Deployment of Learning Analytics
    The authors call for a national learning analytics policy and strategy for Australia that evaluates current international practice and guides decision-making.
  • Report: Importance of Data's Physical Location Diminishing
    A new Gartner report defines four types of data location: physical location, legal location, political location, and logical location. "None of the types of data location solves the data residency problem alone, but the future will be hybrid — organizations will be using multiple locations with multiple service delivery models. IT leaders can structure the discussion with various stakeholders, but eventually, it's the business leader who has to make a decision, based on the input from general counsel, compliance officers, the information security team, privacy professionals and the CIO."
  • The Role of Gamification and Game-based Learning in Authentic Assessment
    Researchers from Australia and New Zealand outline how game elements, such as rewind, ghost images, save points, and multiple lives can support authentic learning. - s.defreitas s.defreitas Feb 7, 2015
  • Supporting OER Engagement at Australian Universities
    This document contains background on the use of open educational resources in Australian universities and identifies key intellectual property rights and licensing considerations for decision-makers as they develop policy and processes to support the uptake of OER in tertiary education.- karen.melhuish.spencer karen.melhuish.spencer Feb 7, 2015
  • Using Technology to Enable Flipped Classroom Whilst Sustaining Sound Pedagogy
    Researchers from the University of Southern Queensland present a series of case studies that show how the flipped classroom approach can be applied to university settings with the goal of highlighting the underlying constructivist pedagogy.- cpaterso cpaterso Feb 4, 2015