Horizon Topics

Research Question One: Important Developments in Educational Technology

Which of the important developments in educational technology that we have listed below will be most important to teaching, learning, or creative inquiry in Australian Tertiary Education within the next five years?

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least five technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Consumer Technologies

3D Video
Electronic Publishing
Quantified Self
Wearable Technology

Digital Strategies

Bring Your Own Device (BYOD)
Flipped Classroom
Location Intelligence
Preservation & Conservation Technologies

Internet Technologies

Cloud Computing
Networked Objects
Real-Time Translation
Semantic Applications
Syndication Tools

Learning Technologies

Adaptive Learning Technologies
Learning Analytics
Mobile Learning
Online Learning
Open Licensing
Virtual and Remote Laboratories clear250.gif

Social Media Technologies

Online Identity
Social Networks

Visualization Technologies

3D Printing/Rapid Prototyping
Augmented Reality
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Flexible Displays
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Virtual Assistants
Wireless Power

Looking for a previous Horizon Project topic that you don't see above? We've retired specific topics when they overlap with newer or other existing topics

or when they have become pervasive, obsolete, or no longer seem as relevant.

Retired Topics

Cellular Networks
Collaborative Environments
Collective Intelligence
Games and Gamification (a popular topic but has been stuck in the mid-term horizon for about a decade)
Location-Based Services (a facet of existing topic: Location Intelligence)
Mobile Apps (a facet of existing topic: Mobile Learning)
Open Content (has materialized into the RQ3 Trend: Proliferation of Open Educational Resources)
Single Sign-On
Statistical Machine Translation (overlaps with existing topic: Real-Time Translation)
Tablet Computing (a facet of existing topics: Mobile Learning and BYOD)
Tacit Intelligence